👕Armors

To create a custom mapping for armor you first need to know if you are going to do a helmet, chestplate, leggings or boots

To know what you need to know please see this list:

  • Helmet: "minecraft:leather_helmet":

  • Chestplate: "minecraft:leather_chestplate":

  • leggings: "minecraft:leather_leggings":

  • Chestplate: "minecraft:leather_boots":

If you are making a helmet it should look like this

{
    "format_version": 1,
    "items": {
        "minecraft:leather_helmet": [
            {
                "name": "my_amazing_helmet",
                "custom_model_data": 10000,
                "display_name": "§eSome description",
                "is_tool": false,
                "is_hat": false,
                "texture_size": 16                
            }
        ]             
    }
}

Now to specify what item are you creating you need to specify the indetifier of your item here "name": "", if you don't have the identifier please go to custom things category and read the page you are looking for. Now the file should look like this

To continue you need to specify the custom model data in "custom_model_data": and the custom thing now look like this

circle-exclamation

To add more items in the same file you can add a coma in the closing bracket } like this:

To add chestplates, leggings or boots in the same file you need to add a coma in the closing square braket ] like this

When you have the mappings created now you should put them in the custom mappings folders that is located in my_server/plugins/Geyser-Spigot/custom_mappings/

To continue go to:

📦Inventory Texturechevron-right

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