Mobs, furniture
Process
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Process
Last updated
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To convert your Java resourcepack with custom entities, you need to follow each step carefully!
Upload your resourcepack to any file hosting. For example, . Then obtain an URL to that resourcepack.
Now you need to use Kastle's converter, but first ensure you have a Github account. Open a conversion request here: . You need to enter a link to your resource pack in the "Java Pack Direct Download URL", select a version in the "Default Assets Version" and agree to "Code of Conduct". After that, send the issue and just wait for the conversion process to finish. When done, a bot will reply to the issue with a link to the conversion run summary.
Now download "Pack Files" at the bottom of the page and unzip files.
Then you need to place the file "geyser_mappings.json" from the "Pack Files" zip in the "custom_mappings" folder. Also you need to place "geyser_resourcepack.mcpack" from the "Pack Files" zip in the "packs" folder of Geyser.
Remember GeyserOptionalPack? Ensure it is in the "packs" folder of Geyser along with the resource pack that you already placed.
You are ready! Start your server and try to login now.
Custom entities are based on armor stands, so it can reduce the performance of the game. Also, there will be some visual problems with ground entities, like sometimes they will turn in darker color.