Inventory Texture
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If you already finished the creation of your custom things and the custom mappings you can continue following this part
To start go to your resource pack in this path MyAmazingResourcePack/textures
and create a new file named item_texture.json.
Inside the file put this next code
Then we are going to define the texture, first you need to put the identifier of your item without geyser_custom:
. To avoid problems make the identifier the same name as the texture, in Minecraft Java put the identifier name as the texture name too.
To define more than 1 texture you can add a coma and put the same format, like this:
With this you are done with the textures, you can continue with the next
With this code we are selecting which texture we are going to use in the item for the inventory display. So lets fill it, in "resource_pack_name": ""
we put any name of our preference, this don't need to match with the name in the